
Physical beauty is a stat of many structures (normally pieces of furniture or artwork) and plants. Keeping the colonists in beautiful surroundings will, effectively, permanently increase their mood.īeauty need therefore works similarly to comfort need, but can only be fulfilled while the pawn is awake (while comfort need can also be fulfilled while sleeping on comfortable furniture).


A value of 6 or higher in the beauty display will be enough to move the need towards 100%. "Unsightly environment -5" or "Pretty environment +5"). Values outside that range, either particularly low or high, generate a positive or negative thought, influencing the pawn's mood (eg.

A value between 35% and 65% is considered "neutral", and has no effect on the pawn. This is a delayed effect, and increases register much faster than decreases. The beauty need level of a pawn rises and falls with the perceived beauty. This is what a pawn would "see" if standing on a map tile. It shows the environmental and perceived beauty for the map tile under the mouse cursor while enabled. If you'd like to try it out for yourself right now, you can opt into the preview branch on Steam: Right-click RimWorld in your Steam library and select "Properties", then select the "Betas" tab and choose branch "1.3-preview." You may need to restart Steam to finish the process.This icon of the mini toolbar toggles the beauty display. The Rimworld 1.3 update is currently expected to go live in a couple of weeks, placing it around mid-July, although Ludeon warned that could change. There will also be a nice category of quest in the expansion described as "a sort of Indiana Jones roguelike-type challenge," plus new dryad creatures, spacedrone hacking, and a new "Archonexus ending." Players will be able to mix up various elements of their belief system and customize individual elements, from basic precepts and rituals to clothing, tattoos, and beards in whatever way they see fit. Or be nudists, or drug-stupor mystics, or piratical raiders, or charity-focused givers, or pain-loving animal sacrificers, or dance-party techno ravers, or rustic ranching cowboys, or many many more." You can play as tree-worshipping cannibals who carve skulls into every piece of furniture, or blind tunnelers who shun the light, or transhumanists obsessed with perfecting the human form using exotic technology. "This expansion lets you create a new belief system and act it out in your colony.
